Closed drostar closed 9 years ago
This causes a few issues, especially when using an actual prefab for the list item (warns of data corruption).
I wrapped the contents of the ListBinder.Awake() method with if (Application.isPlaying) { ... } and it seemed to avoid those issues.
Thanks, I will take a look at this issue tuesday.
This causes a few issues, especially when using an actual prefab for the list item (warns of data corruption).
I wrapped the contents of the ListBinder.Awake() method with if (Application.isPlaying) { ... } and it seemed to avoid those issues.