This branch adds support for a weapon config loopFireSound parameter that can be set to true (default is false) to enable looped audio playback for automatic, but not continuously firing, weapons. Continuously firing weapons (i.e. lasers) have always used looped audio in FPSci.
This branch adds support for a weapon config
loopFireSound
parameter that can be set totrue
(default isfalse
) to enable looped audio playback for automatic, but not continuously firing, weapons. Continuously firing weapons (i.e. lasers) have always used looped audio in FPSci.