This branch adds support for an issue in which destination targets are not spawned at the correct location initially. The primary intent of this fix is allowing a simple world-space static target to be created using a single-point destinations array (as opposed to a world-space parametrized target with a zero width spawn bounding box):
It's reasonable to assume this bug also impacts destination-based targets with more than a single destination that rely on the target to spawn at their first position rather than (0,0,0) initially
This branch adds support for an issue in which destination targets are not spawned at the correct location initially. The primary intent of this fix is allowing a simple world-space static target to be created using a single-point destinations array (as opposed to a world-space parametrized target with a zero width spawn bounding box):
It's reasonable to assume this bug also impacts destination-based targets with more than a single destination that rely on the target to spawn at their first position rather than (0,0,0) initially
Merging this PR closes #297