NVlabs / FPSci

Aim Training Experiments
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Azimuth sign flip between target spawn and player aim #317

Closed bboudaoud-nv closed 3 years ago

bboudaoud-nv commented 3 years ago

It seems that the azimuth value reported in the spawn_ecc_h in the Targets table has the opposite sign from the azimuth value reported in the Player_Action table's position_az column. We should investigate this math and make sure the two azimuths are computed the same way.

bboudaoud-nv commented 3 years ago

This issue has some added complexity that likely needs to be addressed. Notably:

At a high-level we should:

  1. Adopt a consistent convention for reporting azimuth heading (I suggest positive for clockwise)
  2. Enforce a uniform, documented way to set initial spawn heading (not clear what is best here) a. Perhaps we want to default to the scene file heading, but allow modification from the experiment config scene specification
  3. Use the initial spawn heading consistently throughout control and reporting