Closed bboudaoud-nv closed 3 years ago
This issue has some added complexity that likely needs to be addressed. Notably:
camera->frame()->lookVector()
(no initial heading adjustment)spawnHeading
doesn't seem to be used anywhere, but is documented as though it modifies the initial headingSession::initialSpawnHeadingRadians
variable is initialized from player->heading()
, which comes directly from Any (I believe the scene.Any file)At a high-level we should:
It seems that the azimuth value reported in the
spawn_ecc_h
in theTargets
table has the opposite sign from the azimuth value reported in thePlayer_Action
table'sposition_az
column. We should investigate this math and make sure the two azimuths are computed the same way.