NVlabs / FPSci

Aim Training Experiments
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Scene heading #334

Closed bboudaoud-nv closed 2 years ago

bboudaoud-nv commented 2 years ago

This branch cleans up scene-level specification of PlayerEntity heading using the frame of the VisibleEntity as opposed to a purpose-built Any field. It also attempts to fully unify the player camera and player heading from when the PlayerEntity is loaded from Any.

Merging this PR closes #332

jspjutNV commented 2 years ago

There's a bug in this PR at the moment regarding the way the tests set player positioning. Given that it'll take a bit more time to bring the tests and the implementation into agreement, I'm going to defer this PR until the next release.