Closed samlim134 closed 4 months ago
This is for converting from OpenCV to OpenGL convention. Poses in the annotation are saved in OpenCV camera coordinates, while rendering with pyrender
requires OpenGL.
Oh, I understand now. Thank you for the quick reply!
Hi thank you for the work, just wondering why in file like examples/visualize_pose.py: Why do we need to multiply those axes by -1? Is it alright if we don't?
In line 58-59: pose[1] = -1 pose[2] = -1
In line 78-79: vert[:, 1] = -1 vert[:, 2] = -1