NVlabs / few_shot_gaze

Pytorch implementation and demo of FAZE: Few-Shot Adaptive Gaze Estimation (ICCV 2019, oral)
https://research.nvidia.com/publication/2019-10_Few-Shot-Adaptive-Gaze
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An formula error (rotation matrics) in paper Few-Shot Adaptive Gaze Estimation #27

Open XieZixiUSTC opened 2 years ago

XieZixiUSTC commented 2 years ago

3.2.1 Architecture Overview the frontal orientation of eyes and heads in our setting can be represented as (0, 0) in Euler angles notation for azimuth and elevation, respectively assuming no roll, and using the x−y convention. Then, the rotation of the eyes and the head from the frontal orientation can be described us- ing (θg, φg) and in Euler angles and converted to rotation matrices defined as,

in this description (The frontal orientation of eyes and heads in our setting can be represented as (0, 0) in Euler angles notation for azimuth and elevation, respectively assuming no roll) i understood that θ, φ is yaw,pitch respectively, but in rotaion matrices is the opposite. could you explain it,thanks .

XieZixiUSTC commented 2 years ago

? cos φ 0 sin φ ? 1 0 0 R(θ, φ) = ? 0 1 0 −sin φ 0 cos φ ? ? ? 0 cos θ −sin θ ? . ? 0 sin θ cos θ