Closed linzhenyuyuchen closed 1 year ago
There is no builtin support for that. You'll have to either composite the final image from multiple renderings, or consolidate the textures into a single texture atlas and modify the uv mappings accordingly.
Thank you for your help!
Thank you for your great work! I have implemented the nvdiffrast for my work, however i am puzzled about how to render an image with
nvdiffrast.torch.texture(tex, uv)
if there are multile uv mappings. Hope your help, Thanks again !