Open iraj465 opened 11 months ago
Hey i trying to model objects for plastic-like objects
Input video:
Config:
{ "ref_mesh": "./plastic-grocery", "random_textures": true, "iter": 2000, "save_interval": 500, "texture_res": [ 2048, 2048 ], "train_res": [ 1080, 1920 ], "batch": 4, "learning_rate": [ 0.03, 0.003 ], "kd_min": [ 0.03, 0.03, 0.03 ], "kd_max": [ 0.8, 0.8, 0.8 ], "ks_min": [ 0, 0.08, 0 ], "ks_max": [ 0, 1, 1 ], "dmtet_grid": 128, "mesh_scale": 2.4, "lock_light": true, "laplace": "absolute", "laplace_scale": 5000, "background": "white", "display": [ { "latlong": true }, { "bsdf": "kd" }, { "bsdf": "ks" }, { "bsdf": "normal" } ], "out_dir": "grocery" }
This is the output:
@jmunkberg i found that the textures are washed out, what can be done to model the textures accurate to the video itself?
During first pass the textures are blurry, but still okay
But even during the second pass, the textures haven't improved and are very blurry
Hey i trying to model objects for plastic-like objects
Input video:
Config:
This is the output:
@jmunkberg i found that the textures are washed out, what can be done to model the textures accurate to the video itself?