Open Joannou1 opened 1 year ago
Generating them is probably outside the scope for this editor and certainly beyond my skill level. However, it may be possible to implement an editor to merge cloth bodies from other files (like we did for botw), would require some work on the new havok format though.
I think some people are working on it, I don't have much knowledge in the field myself, so I won't be pushing development at all. I'll leave this issue open if anything does come about though.
Has there been any progress on this?
Has there been any progress on this?
There are no plans for this plugin, currently.
As for general developments on Phive, I have no idea. I heard talk about some people looking into it, but I think ainb/anb has a higher priority right now.
I'm trying to add additional bones with physics to the default link model. It seems for some reason the game will only load one bphcl / phcl file at once, despite the Player.phive__ControllerSetParam.bgyml section being called "ClothList". I need a way to merge two of these files together.
The files its referencing are located at Phive/Cloth/xxxx.bphcl In this particular instance I'm looking at the ones within Player.pack.zs
Could someone take a look at this file format and see if it's something NXE could edit? I'm unsure if this file type contains text-editable data, or if it's in some sort of obscure mesh collision format.