Could I ask a question about the local orthogonal reference system for each triangle? I noticed that in the main.cpp, "igl::local_basis" is used to compute the basis for each triangle mesh. In the tutorial_nrosy.cpp, the local system is computed directly from the edge of the mesh. So a little bit confused which method we should use or both are OK?
Hi,
Could I ask a question about the local orthogonal reference system for each triangle? I noticed that in the main.cpp, "igl::local_basis" is used to compute the basis for each triangle mesh. In the tutorial_nrosy.cpp, the local system is computed directly from the edge of the mesh. So a little bit confused which method we should use or both are OK?
Thanks a lot.