Open enkiv2 opened 5 years ago
Was it Bard that had a knight eating a princess, since the knight was hungry and the system calculated that the princess was edible (since dragons eat princesses) ? It was considered a failure by the team, which astounds me still.
I hope to have failures half as amusing
On Sat, Nov 9, 2019, 10:09 AM Michael Paulukonis notifications@github.com wrote:
Was it Bard that had a knight eating a princess, since the knight was hungry and the system calculated that the princess was edible (since dragons eat princesses) ? It was considered a failure by the team, which astounds me still.
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Since I managed to do two entries early in the month this time, maybe I'll give this project another go.
Years ago, I wrote a 'heist generator', before I really had gotten into heist movies. And, in 2018, I wrote a bit about what it would take to make a real heist generator. At the time, this was sort of beyond the scope of what I was willing to prototype during the month.
The relevant bits:
In other words:
1) I'll adapt the planner I wrote for scene-sequel to produce variations on a plan, where a failed plan can be a subset of a successful plan with a different end condition.
2) I'll change how this planner system writes out information, so that rather than a single first-person narrator describing the plan, it can be made into a set of characters arguing about a plan with some missing information. (Stretch goal: make gathering the crew a part of the plan, Ocean's 11 style, & make it so that only characters who have already been gathered can be the mouthpieces used to describe the plan.)
3) I'll make it so an already-planned structure can be traversed multiple times in different modes -- one time to describe the plan and talk about contingencies, one time to actually implement it (with more complications introduced, probably), and with the ability to change the ultimate goal.
I'm not sure if I want to eliminate the ability to have plans completely fail. That was part of what was so shocking and interesting about the original 1957 version of Ocean's Eleven -- they gather up the crew and despite one of them dying, they manage to create a new plan to get the money out, but ultimately they actually lose because the money they stole gets set on fire. That kind of weird twist ending is something that computers are excellent at creating. But, on the other hand, it makes it harder to highlight the whole 'we lied to the audience about what the plan was' aspect, that made the Ocean's 11 remake (and Logan Lucky) so great.
(Also, it's possible that work will suddenly get busy or that this will require a lot more templating than I expected and I won't be able to get anything done on it. It seems to happen every year.)