Hey! After failing to submit anything for nanogenmo 2021, I wanted to come back to 2022 and at least submit something...
So during whatever free-time I had this month, I came up with the concept for a text-adventure generation, or an attempt at one anyway! Essentially pulling down some data from the Pokémon API, compiling a "Pokédex" and then running a script to fill in information into templates, until every Pokémon in the Pokédex has been accounted for.
I added some extra meows mudkips to the end just to buffer the word count as some of the tools I was using to figure out the count gave me all kinds of different numbers (at some point I'll need a way to track that in the code...) but it should come out around the 50k mark!
This is 100% the kind of project that could do with re-factoring, a wider variety of templates, trainer battles, some way of tracking movement across actual routes, etc. But unfortunately nothing I had the time for implementing.
Hey! After failing to submit anything for nanogenmo 2021, I wanted to come back to 2022 and at least submit something...
So during whatever free-time I had this month, I came up with the concept for a text-adventure generation, or an attempt at one anyway! Essentially pulling down some data from the Pokémon API, compiling a "Pokédex" and then running a script to fill in information into templates, until every Pokémon in the Pokédex has been accounted for.
I added some extra
meowsmudkips to the end just to buffer the word count as some of the tools I was using to figure out the count gave me all kinds of different numbers (at some point I'll need a way to track that in the code...) but it should come out around the 50k mark!This is 100% the kind of project that could do with re-factoring, a wider variety of templates, trainer battles, some way of tracking movement across actual routes, etc. But unfortunately nothing I had the time for implementing.
Anyways, enough rambling, here's the repository for the code, and here's a sample output.pdf. Hope you enjoy!