This ticket outlines the implementation of various operating system (OS) emulation features within our Unity project. The goal is to create a robust emulation that replicates the functionalities of a real OS environment.
Key Components to Implement
File System: A virtual file system to handle files and directories, including CRUD operations, copying, moving, and permissions.
Process Management: A system for process creation, execution, and termination, including process states, scheduling, and IPC.
Memory Management: Memory allocation and management system, incorporating virtual memory and paging.
Input/Output System: Management of I/O operations and device drivers for different device types.
User Interface: A GUI or CLI for user interaction with the emulated OS.
Networking: Networking capabilities for communication over networks with support for various protocols.
Security: Security measures including user authentication, authorization, encryption, and secure data storage.
System Utilities: Utilities for system monitoring, configuration, and maintenance.
Application Support: Compatibility with applications through necessary APIs and runtime environments.
Hardware Abstraction: An abstraction layer for interacting with the underlying hardware or host OS.
Considerations
The scope of emulation will depend on the intended use, such as software development, testing, education, or legacy system support.
Emulating an OS is a complex task that requires a deep understanding of OS architecture and low-level programming.
Testing
Ensure all changes are thoroughly tested before merging.
Document any new dependencies or setup steps required for testing.
Collaboration
Changes should be pushed to a feature branch for review.
Keep commits small and focused to simplify code reviews and troubleshooting.
Please refer to the project's contribution guidelines for more details on submitting pull requests.
[ ] 1. Implement a Virtual File System to manage files and directories.
[ ] 2. Develop Process Management for process creation, execution, and termination.
[ ] 3. Create a Memory Management system, including virtual memory and paging.
[ ] 4. Handle Input/Output Operations and manage device drivers.
[ ] 5. Design a User Interface (GUI or CLI) for user interactions.
[ ] 6. Establish Networking capabilities for communication over networks.
[ ] 7. Set up Security measures, including user authentication and data encryption.
[ ] 8. Provide System Utilities for monitoring, configuration, and maintenance.
[ ] 9. Ensure Application Support through necessary APIs and runtime environments.
[ ] 10. Build a Hardware Abstraction Layer for interacting with the underlying hardware or host OS.
Overview
This ticket outlines the implementation of various operating system (OS) emulation features within our Unity project. The goal is to create a robust emulation that replicates the functionalities of a real OS environment.
Key Components to Implement
File System: A virtual file system to handle files and directories, including CRUD operations, copying, moving, and permissions.
Process Management: A system for process creation, execution, and termination, including process states, scheduling, and IPC.
Memory Management: Memory allocation and management system, incorporating virtual memory and paging.
Input/Output System: Management of I/O operations and device drivers for different device types.
User Interface: A GUI or CLI for user interaction with the emulated OS.
Networking: Networking capabilities for communication over networks with support for various protocols.
Security: Security measures including user authentication, authorization, encryption, and secure data storage.
System Utilities: Utilities for system monitoring, configuration, and maintenance.
Application Support: Compatibility with applications through necessary APIs and runtime environments.
Hardware Abstraction: An abstraction layer for interacting with the underlying hardware or host OS.
Considerations
Testing
Collaboration
Please refer to the project's contribution guidelines for more details on submitting pull requests.