⚔️ Game made with Firebelley Games Udemy course: "Learn how to create a complete 2D arena survival roguelike game from start to finish in Godot engine 4" and personal touches.
First of all, thank you for sharing this code source. But there are some things I don't understand, I hope you can explain
What does the variable max_quantity in the file ability_upgrade.gd mean?
I don't really understand this part
" func on_ability_upgrade_added(upgrade: AbilityUpgrade, current_upgrades: Dictionary):
if not upgrade: return
if upgrade.id == "axe_count":
axe_count = current_upgrades.axe_count.quantity + 1
"
First of all, thank you for sharing this code source. But there are some things I don't understand, I hope you can explain
"