Open PolarWolf314 opened 2 years ago
All these solutions are good and quite easy to implement.
The use of a dynamic probability is made easy via classes, simply adding some methods and fields for things like rewardMultiplier
, winChance
, etc.. in either the EconomyManager
class, or the Slots
class, with the latter being preferred.
Currently, the pot system has a base of 98 (should it be 100?), with each bet landing a chance at winning everything inside the pot minus a 2% house tax. This means there is no incentive to bet above what is required to try to win everything inside.
This also adds the issue of the casino being a net positive trade for those with larger capitals, as statistically speaking, by the time the 2% tax is larger than the base $98 reward, the person betting would have won already (most of the time D: ).
Solutions: