Open Nadav-01 opened 5 years ago
Make walls angled (through angle field in their class). Update collision(proj,wall) function to work with new walls. (Will need to create new function in Vec_Math called flipAngle(double theta, Vect v);)
Maybe create walls that aren't rectangular?
Added roundwalls. Added flipAxis. Still needs to implement angled walls.
angled walls can be implemented with the transformation function in vec_math
Make walls angled (through angle field in their class). Update collision(proj,wall) function to work with new walls. (Will need to create new function in Vec_Math called flipAngle(double theta, Vect v);)