Nadrin / PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
https://www.siejak.pl/projects/pbr
MIT License
1.4k stars 115 forks source link

Fixed copy-paste typo. #3

Open siavashserver opened 5 years ago

siavashserver commented 5 years ago

Hi!