issues
search
Nadrin
/
PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
https://www.siejak.pl/projects/pbr
MIT License
1.4k
stars
115
forks
source link
Fixed copy-paste typo.
#3
Open
siavashserver
opened
5 years ago
siavashserver
commented
5 years ago
Hi!
Hi!