While trying to build, I failed on the shader compilation step because my version of glslangValidator didn't know what to do with *.rchit.glsl shader files. This was SDK version 1.1.82. Updating to 1.1.101 fixed it, but you might wish to specify a version of the SDK in your readme that understands raytracing shaders.
While trying to build, I failed on the shader compilation step because my version of glslangValidator didn't know what to do with
*.rchit.glsl
shader files. This was SDK version 1.1.82. Updating to 1.1.101 fixed it, but you might wish to specify a version of the SDK in your readme that understands raytracing shaders.