Nadrin / Quartz

Vulkan RTX path tracer with a declarative ES7-like scene description language.
GNU Lesser General Public License v3.0
435 stars 23 forks source link

it's black screen wehn run release binary #5

Open zinwalin opened 4 years ago

zinwalin commented 4 years ago

anyone had the same issue?

image

PerspectivesLab commented 4 years ago

yes i have same, nvidia quadro p4000, black screen, i dont know how to resolve this... any hint please ?

HorstBaerbel commented 4 years ago

As far as I understand it, you need a Vulkan device + driver that supports the "VK_NV_raytracing" extension, which means a card that has raytracing cores, like the Nvidia RTX series.

SirKnightTG commented 4 years ago

I have this issue with an RTX 2080 Ti and newest driver. This used to work, but I'm thinking a driver update at some point caused the breakage. It could be the app is relying on a bug in the driver that was fixed.

I had some issues getting the code to build, but it's been a while so I don't remember what was going on. I should try again.

SirKnightTG commented 4 years ago

As far as I understand it, you need a Vulkan device + driver that supports the "VK_NV_raytracing" extension, which means a card that has raytracing cores, like the Nvidia RTX series.

You don't need RTCores for VK_NV_raytracing (or DXR) support to exist. Pascal going back to 1060 will work. It'll be slow as heck, but it'll work.

HorstBaerbel commented 4 years ago

You don't need RTCores for VK_NV_raytracing (or DXR) support to exist. Pascal going back to 1060 will work. It'll be slow as heck, but it'll work.

Thanks for the clarification. Didn't know that. Now I feel tempted to try it on my GTX 1650 Ti... ;)

jcxz commented 4 years ago

What is the status of this issue ? I am also seeing only black screen.