Closed EndeavourAccuracy closed 6 years ago
You can already use full-color (RGB) PNG files. (Well, at least it works for me. Please try it and tell me the result.)
The colors in *.pal files are used only when the game directly uses a single color, such as when drawing the palace wall patterns.
And then there are the guard images/palettes. How do you plan to convert those to RGB?
You can already use full-color (RGB) PNG files.
That's what I thought, but @Falcury wrote here, emphasis mine:
From a technical standpoint, though, I guess the spritesheet would still need to be palettized, just like SDLPoP's png images are.
I guess maybe I misunderstood him; I also replied with "Is that necessary?". Maybe Falcury can chime in...
I think I was mostly referring to the guard images (like David mentioned) and also the PRINCE.DAT palettes in 1.3/1.4 that allow the color scheme to be changed depending on the level. I haven't actually tested it, but my guess is that those things stop working. Yeah, other than that, I suppose using full RGB images would be fine, like David also confirmed above.
I guess there's no need for this issue/ticket then. Closing it.
A feature request. It would be nice if there were an option to ignore .pal files, to allow the use of full-color .png files. I'd probably make sense to turn this on by default, to give modders the most freedom out-of-the-box. If necessary, I'd be willing to help convert all indexed .png files to full-color .png files.