If the user is very quick with key presses (that is, the user presses and releases a key within the 83.333ms window between game updates), then the game ignores those key presses. This PR fixes that and makes the controls feel responsive overall. I find it's especially noticeable during combat where you might briefly tap up/shift to parry/attack.
If the user is very quick with key presses (that is, the user presses and releases a key within the 83.333ms window between game updates), then the game ignores those key presses. This PR fixes that and makes the controls feel responsive overall. I find it's especially noticeable during combat where you might briefly tap up/shift to parry/attack.