Closed Naievil closed 2 years ago
Correct, seems that alpha fading is not working properly. We cannot set an alpha value besides 0 or 1, which is a problem. The opaque drawing is not working properly
It could be that I need to do some kind of glEnable(GL_BLEND), but am not sure what with
Needed glEnable(GL_ALPHA_TEST)
Fixed in 18fac3
updated to reflect that the issue is with any image with translucent (non-0 and non-255) pixels