Naila / Discord-chat-replica

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Bump esbuild from 0.8.57 to 0.15.8 #164

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps esbuild from 0.8.57 to 0.15.8.

Release notes

Sourced from esbuild's releases.

v0.15.8

  • Fix JSX name collision edge case (#2534)

    Code generated by esbuild could have a name collision in the following edge case:

    • The JSX transformation mode is set to automatic, which causes import statements to be inserted
    • An element uses a {...spread} followed by a key={...}, which uses the legacy createElement fallback imported from react
    • Another import uses a name that ends with react such as @remix-run/react
    • The output format has been set to CommonJS so that import statements are converted into require calls

    In this case, esbuild previously generated two variables with the same name import_react, like this:

    var import_react = require("react");
    var import_react2 = require("@remix-run/react");
    

    That bug is fixed in this release. The code generated by esbuild no longer contains a name collision.

  • Fall back to WebAssembly on Android ARM (#1556, #1578, #2335, #2526)

    Go's compiler supports trivial cross-compiling to almost all platforms without installing any additional software other than the Go compiler itself. This has made it very easy for esbuild to publish native binary executables for many platforms. However, it strangely doesn't support cross-compiling to Android ARM without installing the Android build tools.

    So instead of publishing a native esbuild binary executable to npm, this release publishes a WebAssembly fallback build. This is essentially the same as the esbuild-wasm package but it's installed automatically when you install the esbuild package on Android ARM. So packages that depend on the esbuild package should now work on Android ARM. This change has not yet been tested end-to-end because I don't have a 32-bit Android ARM device myself, but in theory it should work.

    This inherits the drawbacks of WebAssembly including significantly slower performance than native as well as potentially also more severe memory usage limitations and lack of certain features (e.g. --serve). If you want to use a native binary executable of esbuild on Android ARM, you may be able to build it yourself from source after installing the Android build tools.

  • Attempt to better support Yarn's ignorePatternData feature (#2495)

    Part of resolving paths in a project using Yarn's Plug'n'Play feature involves evaluating a regular expression in the ignorePatternData property of .pnp.data.json. However, it turns out that the particular regular expressions generated by Yarn use some syntax that works with JavaScript regular expressions but that does not work with Go regular expressions.

    In this release, esbuild will now strip some of the the problematic syntax from the regular expression before compiling it, which should hopefully allow it to be compiled by Go's regular expression engine. The specific character sequences that esbuild currently strips are as follows:

    • (?!\.)
    • (?!(?:^|\/)\.)
    • (?!\.{1,2}(?:\/|$))
    • (?!(?:^|\/)\.{1,2}(?:\/|$))

    These seem to be used by Yarn to avoid the . and .. path segments in the middle of relative paths. The removal of these character sequences seems relatively harmless in this case since esbuild shouldn't ever generate such path segments. This change should add support to esbuild for Yarn's pnpIgnorePatterns feature.

  • Fix non-determinism issue with legacy block-level function declarations and strict mode (#2537)

    When function declaration statements are nested inside a block in strict mode, they are supposed to only be available within that block's scope. But in "sloppy mode" (which is what non-strict mode is commonly called), they are supposed to be available within the whole function's scope:

    // This returns 1 due to strict mode
    function test1() {
      'use strict'
      function fn() { return 1 }
      if (true) { function fn() { return 2 } }
    

... (truncated)

Changelog

Sourced from esbuild's changelog.

Changelog: 2021

This changelog documents all esbuild versions published in the year 2021 (versions 0.8.29 through 0.14.10).

0.14.10

  • Enable tree shaking of classes with lowered static fields (#175)

    If the configured target environment doesn't support static class fields, they are converted into a call to esbuild's __publicField function instead. However, esbuild's tree-shaking pass treated this call as a side effect, which meant that all classes with static fields were ineligible for tree shaking. This release fixes the problem by explicitly ignoring calls to the __publicField function during tree shaking side-effect determination. Tree shaking is now enabled for these classes:

    // Original code
    class Foo { static foo = 'foo' }
    class Bar { static bar = 'bar' }
    new Bar()
    

    // Old output (with --tree-shaking=true --target=es6) class Foo { } __publicField(Foo, "foo", "foo"); class Bar { } __publicField(Bar, "bar", "bar"); new Bar();

    // New output (with --tree-shaking=true --target=es6) class Bar { } __publicField(Bar, "bar", "bar"); new Bar();

  • Treat --define:foo=undefined as an undefined literal instead of an identifier (#1407)

    References to the global variable undefined are automatically replaced with the literal value for undefined, which appears as void 0 when printed. This allows for additional optimizations such as collapsing undefined ?? bar into just bar. However, this substitution was not done for values specified via --define:. As a result, esbuild could potentially miss out on certain optimizations in these cases. With this release, it's now possible to use --define: to substitute something with an undefined literal:

    // Original code
    let win = typeof window !== 'undefined' ? window : {}
    

    // Old output (with --define:window=undefined --minify) let win=typeof undefined!="undefined"?undefined:{};

    // New output (with --define:window=undefined --minify) let win={};

  • Add the --drop:debugger flag (#1809)

    Passing this flag causes all debugger; statements to be removed from the output. This is similar to the drop_debugger: true flag available in the popular UglifyJS and Terser JavaScript minifiers.

... (truncated)

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dependabot[bot] commented 1 year ago

Superseded by #165.