Open soulerlunar opened 3 years ago
We started out the process by finding a temporary desert terrain feature that will be used as a basic platform for testing. We then spent a fair bit of time going through the process of learning how to implement these into tile palettes and tile maps for the purposes of use in the game.
We also imported the hero asset and gave it a rigidbody and collision box. It currently is not animated or programmed to move with player controls. These steps will be next.
In order to program controls, we may want to have some more progress on #7 so we can test implementing some of the planned features into this game.
All work so far can be found on the basic-movement branch.
Things I have made that have been pushed into a seperate branch.
To start diving into programming, the most basic element is having a temporary ground™ and a filler character to run around on it. We should program very basic controls with an interface that will support future button mapping and movement including sideways motion and jumping.
To do this we will first need to get a temporary asset to represent the player character in #8.