Closed Gotvna closed 2 weeks ago
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Could you share what the problem was? Thanks!
After creating the dll with VS and build the extension + the dll for godot-cpp, I import then in my project in a "bin" folder. The dll created by the python script is a template in x86_64 but when I build the sercomm.gdextension load the template x86_32 so I replace release and debug in the extension by the template in x86_64 everywhere.
Hello, I have this error when I want to compile my app. I've build dlls with the readme in x64 but this error is displayed when I start the app so I can't get my SerComms. I hope you will answer soon