Open CheesecakeSandwich opened 5 years ago
Ah, and I forgot to mention, that I've increased the scanning Speed in the configfile, in hope to increase the performance. But nothing changes. Another failed Workaround was to build multiple nanite factorys. But they all react slow.
@CommanderDoenner
Could you upload the world, so I could play around with it for a bit?
Also, the speed setting could have been badly implemented and should work better now. Could you try increasing it again?
@M0dEx sure. I added you to a private repository, where you can find a link to google drive. (Readme.md) I will try to change the speed setting within the next days.
I've tested it. It seems to find the blocks faster on 10x scanning speed. I guess 20.000 blocks per second.
I guess I could try to improve the whole scanning part, but it would be low priority for now.
Is it at least functional now?
yes. Its functional. thanks.
hello i have same problem but i play on multiplayer serwer and scaning blocks took forever why just scan blocks build of you not all map?
Hi! Since the update that abandoned the old nanite factorys, the performance of the mods slowed down in a way, that makes it nearly unusable. The detection of blocks, which can be build or repaired takes around 10 minutes on maps with many blocks. Cleaning and healing is working pretty well, only construction and projection construction slowed down.
I've testet it also with only this Mod on a map, same result. Big Ships, slow nanite factorys. Only green lighting in the Factory. On Maps with less blocks, they are working pretty decent.
The maps i've testet were full of blocks since months before that update, so from that perpective, there was no change.
/Nanite debug:
Files: Spaceengineers.log was to big for pastebin. Therefore: Google Drive for both files. https://drive.google.com/open?id=1jys_hflzBfT0wEYbVpfHXXZPXD8rqnQ5
If you need more information, tell me. I will try to help you to fix that mod, as I need it for my big projects ;)