Open LeakingAmps opened 2 years ago
For instance, in multiplayer, set any of the settings to anything but default value. Other players will not see the changes. Reload. The changes are reverted. Even before reloading, they will ignore the setting you changed.
I want to confirm that this is still an issue.
I'm hosting the multiplayer session. My brother sees all beacons as reverted to default values when he logs in, regardless of who set the values. If I set values they are stored across sessions for me, but they are not propagated to his client. But during the gameplay session, neither of us sees each other's modifications to settings.
Can confirm this is still an issue. There are sync issues to server in multiplayer. Terminal checkboxes do nothing; nanites are stuck at default settings.
The Nanite Control Facility's control panel options don't actually work.
Several other issues mention this, and it's replicable in many ways.
For instance, in multiplayer, set any of the settings to anything but default value. Other players will not see the changes. Reload. The changes are reverted. Even before reloading, they will ignore the setting you changed.