Nanite-Construction-System / NaniteConstructionSystem

A continuation of scripts for the Nanite Construction System
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Ability for deconstruction cleanup #49

Open nukeguard opened 6 years ago

nukeguard commented 6 years ago

Nanites de-construct destroyed grids without beacons in an area around facility, but don't de-construct whole grids.

Fank commented 6 years ago

I would prefer to have a own larger block for this, which only can deconstruct and cleanup. Like a waste collector. Same as in #47 high range, planetary only.

festro commented 6 years ago

A separate block would be great like that idea better. Probably with a lower cost\model size to reflect its limited capabilities, maybe use the upgrade modules as those would work great aesthetically and functionally on a conveyor system.

skyraze commented 6 years ago

i think the block should be an upgrade module for a factory instead. nanites are an end game time of item and making it too easy might ruin the grind it takes to get them. Call it an AI module and let it server more purposes other than the above, like filtering block types for construction/deconstruction/cleanup/etc., create priority usage for nanites (focus on same grid items before moving to off grid items), hell include a TIM like script that does its own inventory management for the conveyor system.

EDIT: maybe make it a programmable block base so you can use it as a programmable block too. if that is possible.

Fank commented 6 years ago

@festro The plan is to have a high initial cost, but this allows you have a dedicated function for maintaining large area like in #47 maybe 3km or 5km. This allows player to maintain large areas for bases.

@skyraze nope the idea is to have a control facility to do all, and dedicated buildings for dedicated functions.