Is day: True, Time of day/night: 22417, Elapsed half days: 3
World name: BIG BOYE MOD, world size: Medium
World progress: none
Items on ground: 43, Npcs active: 12
Player count: 1 (multiplayer)
Autopause: False
Autosave: True
Lighting mode: 1
Lighting threads: 0
Frame skip mode: 1
Is screen maximized: True
Screen resolution: 1440 837
Quality style: 3
Background on: False
Child safety: True
Game zoom: 1
UI zoom: 1
FrameworkVersion.Framework: NetFramework
FrameworkVersion.Version: 4.7.2
Recent error logs:
...
at CheatSheet.AllItemsMenu.DrawUpdateAll(SpriteBatch spriteBatch) in CheatSheet\AllItemsMenu.cs:line 62
at CheatSheet.CheatSheet.<ModifyInterfaceLayers>b__47_1() in CheatSheet.cs:line 396
at Terraria.UI.LegacyGameInterfaceLayer.DrawSelf()
at Terraria.UI.GameInterfaceLayer.Draw()
at Terraria.Main.DrawInterface(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.Main(String[] args)
[21:47:05] [31/INFO] [StatusText]: Receiving tile data
When I click the button to add blocks to whitelist, it doesnt do anything making it so I cant mine lead with veinminer.
tModLoader version: 0.11.5
Just another Alchemist NPC 2.4
Boss Checklist 0.2.1
Calamity Mod (No Calamity Music) 1.4.2.107
Census - Town NPC Checklist 0.3.1
Cheat Sheet 0.6.1
Calamity Mod Extra Music 1.0.7.5
Yet Another Boss Health Bar 1.3.2
Mod Helpers 5.3.3
Magic Storage 0.4.3.5
MaxStackPlusPlus 1.0
MoreAccesories+ 2.3
Pug Mount 0.1
Recipe Browser 0.8.4
Rewards 2.2.4.3
SuperQuickRespawn 1.0.1
VeinMiner 1.3.1
Player pug boi's (0) equipment:
Is day: True, Time of day/night: 22417, Elapsed half days: 3
World name: BIG BOYE MOD, world size: Medium
World progress: none
Items on ground: 43, Npcs active: 12
Player count: 1 (multiplayer)
Autopause: False
Autosave: True
Lighting mode: 1
Lighting threads: 0
Frame skip mode: 1
Is screen maximized: True
Screen resolution: 1440 837
Quality style: 3
Background on: False
Child safety: True
Game zoom: 1
UI zoom: 1
FrameworkVersion.Framework: NetFramework
FrameworkVersion.Version: 4.7.2
Recent error logs:
When I click the button to add blocks to whitelist, it doesnt do anything making it so I cant mine lead with veinminer.