NanobotZ / tml_VeinMiner_mod

Mod for Terraria - mining a whole vein in "one" click
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"Reported from in-game: Can't add blocks to veinminer whitelist" - submitted via. helper utility #19

Closed hamstar0 closed 3 years ago

hamstar0 commented 5 years ago

tModLoader version: 0.11.5

Mods: - -
Just another Alchemist NPC 2.4 Boss Checklist 0.2.1 Calamity Mod (No Calamity Music) 1.4.2.107
Census - Town NPC Checklist 0.3.1 Cheat Sheet 0.6.1 Calamity Mod Extra Music 1.0.7.5
Yet Another Boss Health Bar 1.3.2 Mod Helpers 5.3.3 Magic Storage 0.4.3.5
MaxStackPlusPlus 1.0 MoreAccesories+ 2.3 Pug Mount 0.1
Recipe Browser 0.8.4 Rewards 2.2.4.3 SuperQuickRespawn 1.0.1
VeinMiner 1.3.1 - -
Name Male Has Demon Heart Difficulty mode Life Mana Defense
pug boi True False 0 100 of 100 80 of 80 4

Player pug boi's (0) equipment:

Accessory 1 Accessory 2 Vanity 1 Vanity 2 Vanity 3 Vanity 4
Hard Radar Guarding Shackle Familiar Wig Red's Breastplate Red's Leggings Red's Wings

Is day: True, Time of day/night: 22417, Elapsed half days: 3

World name: BIG BOYE MOD, world size: Medium

World progress: none

Items on ground: 43, Npcs active: 12

Player count: 1 (multiplayer)

Autopause: False

Autosave: True

Lighting mode: 1

Lighting threads: 0

Frame skip mode: 1

Is screen maximized: True

Screen resolution: 1440 837

Quality style: 3

Background on: False

Child safety: True

Game zoom: 1

UI zoom: 1

FrameworkVersion.Framework: NetFramework

FrameworkVersion.Version: 4.7.2

Recent error logs:

...
at CheatSheet.AllItemsMenu.DrawUpdateAll(SpriteBatch spriteBatch) in CheatSheet\AllItemsMenu.cs:line 62
at CheatSheet.CheatSheet.<ModifyInterfaceLayers>b__47_1() in CheatSheet.cs:line 396
at Terraria.UI.LegacyGameInterfaceLayer.DrawSelf()
at Terraria.UI.GameInterfaceLayer.Draw()
at Terraria.Main.DrawInterface(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.Main(String[] args)

[21:47:05] [31/INFO] [StatusText]: Receiving tile data

When I click the button to add blocks to whitelist, it doesnt do anything making it so I cant mine lead with veinminer.

NanobotZ commented 3 years ago

did you have Smart Cursor on? if you did, it point to the tile selected by smart cursor. otherwise impossible