Open Ryan-Myers opened 4 years ago
Just a quick update. I've successfully compiled ConvertToNkit for ARM on Linux, and tested it with Animal Crossing GC. The compile command was:
dotnet build --runtime debian.10-arm
The output summary from the test is:
TimeStamp Conversion System ReadResult OutputResult OutputCrc OutputID4 RedumpMatch RedumpName InputSize OutputSize FullSize InputFilename OutputFilename MD5 SHA1 Passes SecondsElapsed ErrorMessage 03/02/2020 11:38:22 ConvertToNKit GameCube VerifySuccess VerifySuccess 7BE72542 GAFE Redump Animal Crossing (USA) 1459978240 17215303 1459978240 /media/usb_drive/NKit-Arm/Animal Crossing (USA).iso /media/usb_drive/NKit-Arm/Processed/GameCube/Animal Crossing (USA).nkit.gcz 27714D8994354B301B4EAB8425FF66B8 EBB6E3B0DEA1303E1B13A700A5A02D0F5BBDF80B 4 Passes: [ISO] >> [1:To NKit] >> [2:To GCZ] >> [3:Calc Hashes] >> [4:NKit Verify] 104
Well I guess it's time to update .net 6 now
I notice that the crc is 00000000. Is it the same on winblows? Any ideas as to why? I mentioned that's what I keep getting in #5. Was hoping the net core upgrade might fix it.
Not sure, never noticed it has 0 for the CRC. Though if you look at the line for verification it actually does have a value. Haven't looked at this in over 2 years though. This did work for me to convert all games to nkit with verification though, which is what I needed it to do.
Had a chance to test it out now but looks like the issue from #5 unfortunately persists. I even included PR #14 in case that might help. When you were converting to NKit did you have it set to remove partitions? If I set it to keep them it works fine just like NKit 1.4 in mono.
This hasn't been thoroughly validated yet, especially your reference to a modified SharpCompress library since I couldn't find out which lines were modified. Everything does compile though, and I'll be putting it through it's paces soon enough. I wanted to use this on an ARM Linux box, which is why it needed to be Core.