Nanoware / Terasology

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
http://terasology.org/
Apache License 2.0
4 stars 1 forks source link

TeraEd & friends #26

Open Cervator opened 11 years ago

Cervator commented 11 years ago

There's an old target to run TeraEd, which should possibly be pulled out into a Facade or Extension. Needs some thought to exactly what we want. Might be good with some related thought to the Oculus files, Leap, etc.

Cervator commented 11 years ago

Sidenote: The advanced monitoring (chunks, performance, etc) might also land in here, with TeraEd becoming a sort of "DeveloperFacade" with extra debugging tools. @mbrotz interested since the advanced monitoring is his thing :-)

Cervator commented 11 years ago

This might be the first test for the new createFacade[name] task in Gradle. Maybe some more interesting stuff for that task can be added while learning what's really needed when making a new facade