Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
[ ] README.markdown - while I was hoping to automagick up some solution with the module.txt the amount of effort and fragility likely won't be worth it for a long time vs. simply keeping it and a readme updated in tandem. Should include generated links to Jenkins, wiki pages, general info of related issue trackers, release process, Artifactory, etc.
[ ] Contributor file for guidelines
[ ] License file (include option in Gradle to pick between different templates?)
Whichever make sense