Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
The class TerasologyTestingEnvironment requires a facade to work (which it shouldn't).
The actual dependency is Terasology.class.getProtectionDomain().getCodeSource().
Using gradle to create IDE project files unfortunately also adds this dep. which causes errors/warnings in the IDE.
ToDo: refactor dependent code snippet into the engine project
See http://forum.movingblocks.net/threads/eclipse-setup-fails-to-run.883/.