Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
I've added the "natives" dir for the NanoDevelop job in Jenkins along with some other artifact tweaks. To be able to unit test against TerasologyTestingEnvironment and such the module jobs need to be changed to also copy in the "natives" dir
Need to then of course also apply the tweaks from NanoDevelop to the primary "Terasology" job
I've added the "natives" dir for the NanoDevelop job in Jenkins along with some other artifact tweaks. To be able to unit test against TerasologyTestingEnvironment and such the module jobs need to be changed to also copy in the "natives" dir
Need to then of course also apply the tweaks from NanoDevelop to the primary "Terasology" job