Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
With the dynamic droplet builders each newly created Jenkins agent needs to cache all our dependencies from scratch. While that's not a very big deal it adds time we could cut down by pulling straight from our own Artifactory inside the same data center. There is also a risk for connection failures to third party repos and the slight risk of having some obscure dependency fall off the web on day.
With the dynamic droplet builders each newly created Jenkins agent needs to cache all our dependencies from scratch. While that's not a very big deal it adds time we could cut down by pulling straight from our own Artifactory inside the same data center. There is also a risk for connection failures to third party repos and the slight risk of having some obscure dependency fall off the web on day.