Nanoware / Terasology

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
http://terasology.org/
Apache License 2.0
4 stars 1 forks source link

minor version bump for scala #86

Closed bbarker closed 7 years ago

GooeyHub commented 7 years ago

Can one of the admins please verify this patch?

Cervator commented 7 years ago

Thanks! Especially for getting me to look at this again, after spending the time to rediscover what I was thinking last I looked at it I've been able to sort out a few more issues with some more gears turning in my head now.

I added a few commits on top of this with some additional tweaks. I remembered raw Gradle works but IntelliJ has several outstanding issues. It should at least be able to survive a Gradle refresh now, but building a working run configuration is trickier, especially due to new IntelliJ source set organization changes over the last year or so.

Still tinkering with some more stuff there but getting late - maybe more tomorrow :-)