Naomi-Ifergan / New-Unity-Project

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Playtest for Prototype 1 #1

Open Naomi-Ifergan opened 3 years ago

Naomi-Ifergan commented 3 years ago

Questions for play testers:

  1. After playing the game, is the level of the game too easy or too hard?
  2. Is the duration of the game too short or too long?
  3. Was it an enjoyable game? If not, how can it be more enjoyable?
  4. Does the camera follow the player smoothly?
  5. Does the character move too fast/slow or does it move smoothly?
  6. Is there anything that frustrated you while going through the maze?
  7. Do you like the aesthetic? If not, explain why.
LeVieuxSinge commented 3 years ago

Xavier Champoux

  1. The game is fairly easy to play, but you already brought up some points in your wiki to improve it.
  2. The duration of the game could be longer. Doing so with a maze is pretty easy as it is only affected by the difficulty of the maze.
  3. The game is enjoyable. The game already has a nice calm aspect and is only in need of a more challenging gameplay. Maybe adding sound/music could add something to the experience.
  4. The camera movement are smooth but the perspective is strange. Maybe play around with its position/rotation and filed of view.
  5. The character could move a bit faster. The fact that it becomes thick when you rotate is actually very funny and could be incorporated as a feature. Maybe a potion that transforms your character to let you squeeze your way in a small passage.
  6. I didn't feel any frustration during the maze and personally I would continue on this track of the calm, relax and smooth gameplay.
  7. The aesthetic of the game is desirable. A few colors or textures would be nice. The trees are interesting and you could probably play more with the forest-ish design.
LiliaIsABell commented 3 years ago
  1. I found it was pretty easy.
  2. It was short but I honestly did not want it to be longer due to the speed of the character.
  3. To me it wasn't because there were small things that really bothered me such as the speed of the character, the camera only facing one way and how for some reason the player would expand when turning left or right.
  4. It was but I would have like to have the ability to look around.
  5. It was very slow for my taste,
  6. The speed of the character and how I couldn't look around.
  7. No because there wasn't much of an aesthetic. However the "fireballs" do look cool and if you continue this prototype you could build off of it.