Naomi-Ifergan / New-Unity-Project

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Carole Chao's Feedback #3

Open CocoChao opened 3 years ago

CocoChao commented 3 years ago

1. After playing the game, is the level of the game too easy or too hard? The game was easy to play. Just like you mentioned in your Wiki, making the walls higher would increase the difficulty level.

2. Is the duration of the game too short or too long? The duration was short because it was easy to find a way out of the maze. It probably took me around 4 minutes.

3. Was it an enjoyable game? If not, how can it be more enjoyable? It was a very simple game. I would suggest that you implement some objects that the player can pick up when they find a dead end. These objects could either speed up the player or slow down for example. You could also add a barrier to the exit of the maze just in case the player moves too close to the edge.

4. Does the camera follow the player smoothly? It follows the player only when it moves forward. It would be nice to have the side views when the player moves left/right, to visualize where the player is situated in the maze.

5. Does the character move too fast/slow or does it move smoothly? The character moves at an average speed. However, it gives the illusion that it is moving slowly, probably because the gaps between the walls are far apart.

6. Is there anything that frustrated you while going through the maze? It did not frustrate me, but the fact that the character looked distorted when it was moving left and right slightly bothered me, and we did not have a view of both sides as well.

7. Do you like the aesthetic? If not, explain why. I did not like the aesthetic because it was not the aesthetic I was expecting to see. I assumed it would be minimalist, a lot darker (the lighting) and with many more obstacles to face. The small trees with thin branches are interesting decoration. It makes me think that the concept you wanted to go with is like a “haunted house”.