What steps will reproduce the problem?
1. ParticleSystem throws fatal exception
What is the expected output? What do you see instead?
Beatiful Particle
Black screen and program crash
What version of the product are you using? On what operating system?
Latest version I loaded today from git.
Please provide any additional information below.
Today I loaded the latest cocos2d-android version from git. After that my app
crashed everytime a particlesystem is initialised. With the older version (a
few weeks old) the particlesystem worked:
LogCat:
06-16 16:51:17.054: WARN/dalvikvm(11147): threadid=9: thread exiting with
uncaught exception (group=0x40015578)
06-16 16:51:17.054: ERROR/AndroidRuntime(11147): FATAL EXCEPTION: GLThread 10
06-16 16:51:17.054: ERROR/AndroidRuntime(11147): java.lang.NullPointerException
06-16 16:51:17.054: ERROR/AndroidRuntime(11147): at
org.cocos2d.particlesystem.CCQuadParticleSystem.postStep(CCQuadParticleSystem.ja
va:286)
06-16 16:51:17.054: ERROR/AndroidRuntime(11147): at
org.cocos2d.particlesystem.CCParticleSystem.update(CCParticleSystem.java:1155)
06-16 16:51:17.054: ERROR/AndroidRuntime(11147): at
org.cocos2d.actions.CCScheduler.tick(CCScheduler.java:221)
06-16 16:51:17.054: ERROR/AndroidRuntime(11147): at
org.cocos2d.nodes.CCDirector.drawCCScene(CCDirector.java:679)
06-16 16:51:17.054: ERROR/AndroidRuntime(11147): at
org.cocos2d.nodes.CCDirector.onDrawFrame(CCDirector.java:649)
06-16 16:51:17.054: ERROR/AndroidRuntime(11147): at
android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1388)
06-16 16:51:17.054: ERROR/AndroidRuntime(11147): at
android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1138)
Original issue reported on code.google.com by erdenkri...@googlemail.com on 16 Jun 2011 at 3:01
Original issue reported on code.google.com by
erdenkri...@googlemail.com
on 16 Jun 2011 at 3:01