Closed hlaueriksson closed 1 week ago
The community plugin checklist has some pointers on the naming convention for the zip files.
Hi @NaroZeol
It would be nice to get an
ARM
release of the plugin.
Yes, it should be. But unfortunately I don't have an ARM machine. Can you tell me the right way to build an ARM release?
The community plugin checklist has some pointers on the naming convention for the zip files.
OK, I will checkout later to make them nice to the checklist.
I'll build the ARM64
DLLs from source.
The devdocs contains instructions to get started; https://github.com/microsoft/PowerToys/tree/main/doc/devdocs#compiling-powertoys
If you get stuck, I can write in more details.
OK, I will try it later.
Hey @hlaueriksson I have already finished ARM64 support in dev branch But I have no idea whether it can work on ARM64 because I don't have an ARM machine
Do you know any way to test it on my computer?
No, as far as I know, you need an ARM processor to test it for real.
I test my x64
releases on my computer and hope that the ARM64
versions work 😁
I think a software based emulator like qemu should be helpful. But it's a bit awkward that we need to test a simple plugin by downloading and installing another large software. 🤐
So maybe there should be an official guide to build ARM64 release. 🤥
So maybe there should be an official guide to build ARM64 release. 🤥
Yes, if you create an issue in the PowerToys repo and ask for that, I will give it a 👍
Yes, if you create an issue in the PowerToys repo and ask for that, I will give it a 👍
Haha, it seems not suitable for a beginner like me to ask for that.
Don't be so humble 😸 I think alot of people would be interested in that guide.
I created a NuGet package that simplifies referencing the ARM64
dependencies:
Amazing one! No need to take tens of minutes to build dependencies any more!
Hi @NaroZeol
It would be nice to get an
ARM
release of the plugin.