I'm not sure what to call this effect, but it's the part where the bottom tiles crumble after all the Puyo have reached the top of the screen:
Feel free to use a better term when referring to it in the code. Anyway, back in November, I figured out where the crumbling tile mappings were, and today, I figured out what the settings do. See my notes below:
I don't know why the mapping data only uses one pointer. I would recommend setting it up like so:
I'm not sure what to call this effect, but it's the part where the bottom tiles crumble after all the Puyo have reached the top of the screen:![PuyoPuyo_002](https://github.com/Nasina7/puyodisasm/assets/62575054/e6a408f7-22bd-44f5-b2a1-71413138c626)
Feel free to use a better term when referring to it in the code. Anyway, back in November, I figured out where the crumbling tile mappings were, and today, I figured out what the settings do. See my notes below:
I don't know why the mapping data only uses one pointer. I would recommend setting it up like so:
Enjoy!