NatWeiss / RapidGame

A commandline tool for Windows, Mac and Linux that prebuilds cocos2d-x static libraries. Also a cross-platform game templating system.
https://github.com/NatWeiss/RapidGame
MIT License
139 stars 22 forks source link

Building on Mac fails for iOS #54

Open sabiusa opened 7 years ago

sabiusa commented 7 years ago

After building Mac platform successfully, rapidgame prebuild fails on iOS platform. running in verbose mode it outputs:

BUILD FAILED

The following build commands failed: CompileC Debug-iphoneos/Build/Intermediates.noindex/cocos2d_libs.build/Debug-iphoneos/libcocos2d\ iOS.build/Objects-normal/armv7/CCFileUtils.o /Users/sabakhutsishvili/Applications/cocos2d-x-3.15.1/cocos/platform/CCFileUtils.cpp normal armv7 c++ com.apple.compilers.llvm.clang.1_0.compiler

Any ideas ?