After building Mac platform successfully, rapidgame prebuild fails on iOS platform. running in verbose mode it outputs:
BUILD FAILED
The following build commands failed:
CompileC Debug-iphoneos/Build/Intermediates.noindex/cocos2d_libs.build/Debug-iphoneos/libcocos2d\ iOS.build/Objects-normal/armv7/CCFileUtils.o /Users/sabakhutsishvili/Applications/cocos2d-x-3.15.1/cocos/platform/CCFileUtils.cpp normal armv7 c++ com.apple.compilers.llvm.clang.1_0.compiler
After building Mac platform successfully, rapidgame prebuild fails on iOS platform. running in verbose mode it outputs:
BUILD FAILED
The following build commands failed: CompileC Debug-iphoneos/Build/Intermediates.noindex/cocos2d_libs.build/Debug-iphoneos/libcocos2d\ iOS.build/Objects-normal/armv7/CCFileUtils.o /Users/sabakhutsishvili/Applications/cocos2d-x-3.15.1/cocos/platform/CCFileUtils.cpp normal armv7 c++ com.apple.compilers.llvm.clang.1_0.compiler
Any ideas ?