Closed Nate-Wessel closed 4 years ago
This will involve clustering/breaking edges, which actually needs to be done for other reasons anyway.
The plan now is: simply try to merge edges sharing nodes of degree=2 where relevant attributes are tolerably similar, i.e would produce near-identical rendering. This can be done in place after processing the existing edges table in the current way.
This is now being done well enough to close this.
I'm not sure yet how to do this.