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NateTheGreatt
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bitECS
Flexible, minimal, data-oriented ECS library for Typescript
Mozilla Public License 2.0
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How to push / pop from a list?
#112
watch-janick
closed
2 days ago
2
getEntityComponents does not return component name
#111
Tresky
closed
2 days ago
1
Resizing smaller than the defaultSize always errors
#110
krispya
closed
2 days ago
1
query for newly added Component
#109
Hootlook
closed
1 year ago
0
Serialize/Deserialize a single entity with components?
#108
Zetaphor
closed
2 days ago
2
Ensure removedReuseThreshold and globalSize are used
#107
CodingBitsDev
closed
1 year ago
1
null entity id
#106
Hootlook
closed
1 year ago
1
addComponent with initial value
#105
zewa666
closed
1 year ago
2
Query operators
#104
thomasgauthier
closed
1 year ago
2
How to define two-dimensional array aka matrix?
#103
ProgrammingLife
closed
2 days ago
3
Bump decode-uri-component from 0.2.0 to 0.2.2
#102
dependabot[bot]
closed
2 days ago
1
What about boolean type in a component?
#101
ProgrammingLife
closed
2 days ago
7
Are you gonna port this library to TypeScript somehow?
#100
ProgrammingLife
closed
1 year ago
1
How to handle destroyed entities cleanup in central location
#99
zewa666
closed
2 days ago
5
Bump minimatch from 3.0.4 to 3.1.2
#98
dependabot[bot]
closed
2 days ago
1
Typescript Convertion
#97
FuriouZz
closed
2 days ago
2
Destructuring performance
#96
mikecann
closed
2 years ago
2
Bitecs resize data stores issue
#95
usrgnome
closed
2 days ago
2
RemoveEntity() doesn't remove entity from Queries or Component
#94
ScottLHelm
closed
2 days ago
2
Allow configuration of removed id recycling threshold
#93
netpro2k
closed
2 years ago
0
Fix output of ESM watch
#92
netpro2k
closed
2 years ago
0
Storing array
#90
bayou-brogrammer
closed
2 days ago
4
`getAllEntities` is not a function
#89
O4epegb
closed
2 days ago
9
add resetAllGlobals functionality
#87
bcolloran
closed
2 days ago
3
how to fully delete/reset a game world?
#86
bcolloran
closed
2 days ago
9
No release?
#85
Ddhuet
closed
2 years ago
6
Fix typo
#84
johnshaughnessy
closed
2 years ago
0
getAllEntities seems to be gone but remains in typescript definitions
#83
Shadowlauch
closed
2 years ago
4
Include getAllEntities in index's exports
#82
fielding
closed
2 years ago
0
Bump minimist from 1.2.5 to 1.2.6
#81
dependabot[bot]
closed
2 days ago
1
memoize queries per world
#80
NateTheGreatt
closed
2 days ago
1
remove `[key: string]: any` from `IWorld` type def
#79
NateTheGreatt
closed
2 years ago
1
allow multiple enter/exitQuery references
#78
NateTheGreatt
closed
2 days ago
1
API request: getAllEntities(world) - and unexpected behavior with empty queries
#77
vegeta897
closed
2 years ago
1
Add entityExists typing
#76
vegeta897
closed
2 years ago
1
Entity Exists
#75
yairhaimo
closed
2 years ago
3
Is this package maintained?
#74
ccfiel
closed
2 years ago
5
bug(serialization): resetGlobals required to reload a world
#73
douglasduteil
closed
2 years ago
2
Setting world size larger than default blows up once the default size is reached.
#72
luetkemj
closed
2 years ago
7
deserializers unecessarily create shadow state
#71
NateTheGreatt
closed
2 days ago
1
How to rollback game state if derialize the world won't delete new created entities?
#70
neroishero
closed
2 days ago
5
Improve typings to allow for generic world type
#69
WulffHunter
closed
2 years ago
5
How to check if a certain entity still exists?
#68
Anatoly03
closed
2 years ago
8
Using serialization for saving and loading
#67
luetkemj
closed
2 days ago
6
Handle deserializing EID properties referring to entities that don't exist (yet)
#66
sebovzeoueb
closed
2 years ago
0
Question: Wouldn't this refactor be better?
#65
ceoshikhar
closed
2 years ago
6
Nested arrays
#64
grorp
closed
2 days ago
10
Fix store array counts
#63
robertlong
closed
3 years ago
0
integration test for enterQuery when re-adding an existing component
#62
sebovzeoueb
closed
3 years ago
0
Integration tests
#60
sebovzeoueb
closed
3 years ago
0
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