Closed Natesky9 closed 7 years ago
Control is handled two-fold, using the "ship" key on the socket's map, and the "pilot" key in the ship's map. Added 3 commands: thrust, steer, and brake plan to add fire weapon and several special commands, and remove brake plan to associate command keys with graphics
all entities have a "key list", which is a list of pre-initialized keys. several ds_ functions use this to correctly set and get the corresponding keys, delete them correctly, and prevent errors
- [ ] Pass instructions from each client to other clients to sync movement of objectsthis is achieved by updating an entity's keys to reflect the commands sent