Closed divine-ray closed 3 months ago
How does the corresponding subsurface look? Are there resources where the prospector showed indicators?
Divine Ray @.***> schrieb am Sa. 29. Juni 2024 um 18:01:
Having a prospector scanner fill it's progress bar causes it to render an ungodly amount of indicators (or whatever) on the six chunk radius it covers, slogging down the game to a creeping halt (I ran into 3 FPS/5 UPS), and even suspected a crash several times from lagging that much. running /c render.clear("Subsurface") fixed it (with help of _CodeGreen). Please implement a fix for preventing the prospector to work on the standard surface layer.
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The respective subsurface was not dug (iirc) at that time, and from what i can tell the now-dug subsurface is chock-full of py's Bitumen Seeps (which i believe replace vanilla oil patches)
amendment: not just oil, apparently any of the big ore deposits. I accumulated 3.3bil aluminium reserve now...
But this means that the prospector is working properly, there are issues in resource placement. They are mirrored so thats map gen setting related. Could you provide a savegame?
PyAE Subsurface.zip Said resource patches just pop up when expanding the cave, not from what i could tell be related to the prospector.
Having a prospector scanner fill it's progress bar causes it to render an ungodly amount of indicators (or whatever) on the six chunk radius it covers, slogging down the game to a creeping halt (I ran into 3 FPS/5 UPS), and even suspected a crash several times from lagging that much. running
/c render.clear("Subsurface")
fixed it (with help of _CodeGreen). Please implement a fix for preventing the prospector to work on the standard surface layer.