Open kzlecha opened 3 years ago
I think it's a good start but could be simplified. Maybe turn the buttons into a dropdown menu.
Start by looking at Adobe XD and design a template UI/UX. This will ensure that the workflow makes sense so we don't have unusable stuff. You can have it be interactive.
Is someone able to design this over the weekend and set up a demo so we can test it early next week? @sonorousAd? Then once we work out the bugs, we can start coding. Until then no code, focus on getting the UI right.
It should take maybe 1.5 hours at most to do the whole thing.
I also think we need to find the Minecraft resources from their website and directly use them. Make it as close to the real thing as possible, no clunky default buttons or weird layouts.
My advice is looking into flexbox for the layout and scrape the Minecraft website for all of the required buttons and resources.
I have a demo for flexbox on my GitHub and can link to resources if you need them.
Don't spend too long on the resources, just get them as you go. Flexbox is not hard, just you have to design the HTML properly.
I have a demo for flexbox on my GitHub and can link to resources if you need them.
Literally the best flexbox cheat sheet: https://css-tricks.com/snippets/css/a-guide-to-flexbox/
Summary
Be able to train a model using the following workflow:
Goals
There are the following "goals" to execute:
Models
We are implementing the following models:
Design
Below I have attached a possible design for the pages:
User Experience
The user should only have to click buttons to train the model.