Closed I-Knight-I closed 4 years ago
As of right now, players do actually redeem it automatically after every check. Although the players will have to wait for the check timer to actually hit 0, which I didn't like as well but had no other option due to my implementation at that time. I've been working on a new custom playtime system that will allow me to get rid of the whole rewardCheck setting and give players their reward on the exact time it was achieved.
Yeah I actually noticed a few hours after opening this that it was automatic, apologies.
I saw you begun editing the system too. I downloaded the source and wondered what the heck was happening when everything was commented out lol. I look forward to the rewritten version.
I should probably start working with branches ya haha
It's a little tedious having to constantly do /redeemrewards. It'd be useful if player's would simply just receive their reward - if they are eligible - every time the RewardCheck time is met.
E.g
if (player.eligible() == true){
player.redeem()
}