Closed NathanWolf closed 13 years ago
Currently, Wandmin only works with "legacy" commands that use onPlayerCommand.
It should continue to work with these, but also add support for the YML-based commands.
Especially since I imagine I will be, reluctantly, converting Spells over to use them, and Wandmin needs to be able to support Spells.
This is done- Wandmin should once again work with any command, from any plugin.
Currently, Wandmin only works with "legacy" commands that use onPlayerCommand.
It should continue to work with these, but also add support for the YML-based commands.
Especially since I imagine I will be, reluctantly, converting Spells over to use them, and Wandmin needs to be able to support Spells.